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			20 lines
		
	
	
		
			392 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			392 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using UnityEditor;
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								using System.Collections;
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								using System;
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								namespace RootMotion.FinalIK {
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									/*
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									 * Contains helper methods for managing IKSolver's fields.
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									 * */
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									public class IKSolverInspector: Inspector {
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										public static float GetHandleSize(Vector3 position) {
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											float s = HandleUtility.GetHandleSize(position) * 0.1f;
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											return Mathf.Lerp(s, 0.025f, 0.2f);
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										}
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									}
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								}
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