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								using UnityEngine;
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								using System.Collections;
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								using UnityEditor;
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								namespace RootMotion {
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									// Just making sure the camera controller updates last
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									[CustomEditor(typeof(CameraController))]
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									public class CameraControllerInspector : Editor {
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										private CameraController script { get { return target as CameraController; }}
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										private MonoScript monoScript;
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										void OnEnable() {
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											if (!Application.isPlaying) {
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												monoScript = MonoScript.FromMonoBehaviour(script);
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												int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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												if (currentExecutionOrder != 10200) MonoImporter.SetExecutionOrder(monoScript, 10200);
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											}
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										}
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									}
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								}
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