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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Provides a haptic bump when colliding with balloons
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class BalloonHapticBump : MonoBehaviour
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									{
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										public GameObject physParent;
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										//-------------------------------------------------
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										void OnCollisionEnter( Collision other )
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										{
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											Balloon contactBalloon = other.collider.GetComponentInParent<Balloon>();
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											if ( contactBalloon != null )
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											{
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												Hand hand = physParent.GetComponentInParent<Hand>();
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												if ( hand != null )
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												{
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													hand.TriggerHapticPulse( 500 );
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												}
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											}
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										}
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									}
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								}
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