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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class Grenade : MonoBehaviour
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								    {
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								        public GameObject explodePartPrefab;
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								        public int explodeCount = 10;
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								        public float minMagnitudeToExplode = 1f;
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								        private Interactable interactable;
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								        private void Start()
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								        {
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								            interactable = this.GetComponent<Interactable>();
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								        }
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								        private void OnCollisionEnter(Collision collision)
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								        {
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								            if (interactable != null && interactable.attachedToHand != null) //don't explode in hand
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								                return;
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								            if (collision.impulse.magnitude > minMagnitudeToExplode)
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								            {
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								                for (int explodeIndex = 0; explodeIndex < explodeCount; explodeIndex++)
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								                {
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								                    GameObject explodePart = (GameObject)GameObject.Instantiate(explodePartPrefab, this.transform.position, this.transform.rotation);
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								                    explodePart.GetComponentInChildren<MeshRenderer>().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f));
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								                }
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								                Destroy(this.gameObject);
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								            }
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								        }
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								    }
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								}
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