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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Demonstrates the use of the controller hint system
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								using Valve.VR;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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									//-------------------------------------------------------------------------
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									public class ControllerHintsExample : MonoBehaviour
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									{
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										private Coroutine buttonHintCoroutine;
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										private Coroutine textHintCoroutine;
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										//-------------------------------------------------
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										public void ShowButtonHints( Hand hand )
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										{
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											if ( buttonHintCoroutine != null )
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											{
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												StopCoroutine( buttonHintCoroutine );
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											}
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											buttonHintCoroutine = StartCoroutine( TestButtonHints( hand ) );
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										}
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										//-------------------------------------------------
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										public void ShowTextHints( Hand hand )
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										{
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											if ( textHintCoroutine != null )
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											{
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												StopCoroutine( textHintCoroutine );
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											}
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											textHintCoroutine = StartCoroutine( TestTextHints( hand ) );
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										}
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										//-------------------------------------------------
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										public void DisableHints()
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										{
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											if ( buttonHintCoroutine != null )
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											{
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												StopCoroutine( buttonHintCoroutine );
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												buttonHintCoroutine = null;
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											}
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											if ( textHintCoroutine != null )
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											{
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												StopCoroutine( textHintCoroutine );
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												textHintCoroutine = null;
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											}
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											foreach ( Hand hand in Player.instance.hands )
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											{
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												ControllerButtonHints.HideAllButtonHints( hand );
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												ControllerButtonHints.HideAllTextHints( hand );
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											}
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										}
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										//-------------------------------------------------
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										// Cycles through all the button hints on the controller
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										//-------------------------------------------------
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										private IEnumerator TestButtonHints( Hand hand )
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										{
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											ControllerButtonHints.HideAllButtonHints( hand );
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											while ( true )
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								            {
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								                for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
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								                {
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								                    ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
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								                    if (action.GetActive(hand.handType))
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								                    {
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								                        ControllerButtonHints.ShowButtonHint(hand, action);
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								                        yield return new WaitForSeconds(1.0f);
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								                        ControllerButtonHints.HideButtonHint(hand, action);
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								                        yield return new WaitForSeconds(0.5f);
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								                    }
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								                    yield return null;
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								                }
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												ControllerButtonHints.HideAllButtonHints( hand );
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												yield return new WaitForSeconds( 1.0f );
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											}
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										}
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										//-------------------------------------------------
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										// Cycles through all the text hints on the controller
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										//-------------------------------------------------
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										private IEnumerator TestTextHints( Hand hand )
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										{
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											ControllerButtonHints.HideAllTextHints( hand );
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											while ( true )
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								            {
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								                for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
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								                {
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								                    ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
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								                    if (action.GetActive(hand.handType))
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								                    {
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								                        ControllerButtonHints.ShowTextHint(hand, action, action.GetShortName());
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								                        yield return new WaitForSeconds(3.0f);
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								                        ControllerButtonHints.HideTextHint(hand, action);
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								                        yield return new WaitForSeconds(0.5f);
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								                    }
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								                    yield return null;
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								                }
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								                ControllerButtonHints.HideAllTextHints(hand);
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								                yield return new WaitForSeconds(3.0f);
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											}
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										}
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									}
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								}
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