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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								#if UNITY_UGUI_UI || !UNITY_2019_2_OR_NEWER
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								using UnityEngine;
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								using System.Collections;
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								using UnityEngine.UI;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class TargetMeasurement : MonoBehaviour
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								    {
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								        public GameObject visualWrapper;
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								        public Transform measurementTape;
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								        public Transform endPoint;
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								        public Text measurementTextM;
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								        public Text measurementTextFT;
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								        public float maxDistanceToDraw = 6f;
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								        public bool drawTape = false;
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								        private float lastDistance;
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								        private void Update()
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								        {
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								            if (Camera.main != null)
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								            {
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								                Vector3 fromPoint = Camera.main.transform.position;
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								                fromPoint.y = endPoint.position.y;
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								                float distance = Vector3.Distance(fromPoint, endPoint.position);
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								                Vector3 center = Vector3.Lerp(fromPoint, endPoint.position, 0.5f);
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								                this.transform.position = center;
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								                this.transform.forward = endPoint.position - fromPoint;
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								                measurementTape.localScale = new Vector3(0.05f, distance, 0.05f);
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								                if (Mathf.Abs(distance - lastDistance) > 0.01f)
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								                {
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								                    measurementTextM.text = distance.ToString("00.0m");
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								                    measurementTextFT.text = (distance * 3.28084).ToString("00.0ft");
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								                    lastDistance = distance;
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								                }
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								                if (drawTape)
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								                    visualWrapper.SetActive(distance < maxDistanceToDraw);
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								                else
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								                    visualWrapper.SetActive(false);
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								            }
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								        }
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								    }
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								}
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								#else
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								using UnityEngine;
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								namespace Valve.VR.InteractionSystem.Sample { public class TargetMeasurement : MonoBehaviour { } }
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								#endif
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