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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Valve.VR.InteractionSystem
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								{
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								    [ExecuteInEditMode]
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								    public class TeleportURPHelper : MonoBehaviour
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								    {
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								#if UNITY_URP && UNITY_EDITOR
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								        void Start()
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								        {
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								            if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(this) == false)
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								                return;
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								            string teleportAssetPath = UnityEditor.PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(this);
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								            GameObject teleportPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(teleportAssetPath);
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								            Teleport teleport = teleportPrefab.GetComponent<Teleport>();
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								            UnityEditor.SerializedObject serializedTeleport = new UnityEditor.SerializedObject(teleport);
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								            serializedTeleport.Update();
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								            bool changed = false;
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								            changed |= FindURPVersion(serializedTeleport, "areaHighlightedMaterial");
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								            changed |= FindURPVersion(serializedTeleport, "areaLockedMaterial");
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								            changed |= FindURPVersion(serializedTeleport, "areaVisibleMaterial");
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								            changed |= FindURPVersion(serializedTeleport, "pointHighlightedMaterial");
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								            changed |= FindURPVersion(serializedTeleport, "pointLockedMaterial");
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								            changed |= FindURPVersion(serializedTeleport, "pointVisibleMaterial");
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								            if (changed)
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								            {
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								                serializedTeleport.ApplyModifiedProperties();
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								                UnityEditor.EditorUtility.SetDirty(teleport);
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								            }
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								            TeleportArc arc = teleportPrefab.GetComponent<TeleportArc>();
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								            UnityEditor.SerializedObject serializedArc = new UnityEditor.SerializedObject(arc);
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								            serializedArc.Update();
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								            changed = FindURPVersion(serializedArc, "material");
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								            if (changed)
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								            {
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								                serializedArc.ApplyModifiedProperties();
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								                UnityEditor.EditorUtility.SetDirty(arc);
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								            }
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								        }
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								        private bool FindURPVersion(UnityEditor.SerializedObject teleportObject, string propertyName)
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								        {
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								            UnityEditor.SerializedProperty materialProp = teleportObject.FindProperty(propertyName);
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								            Material original = materialProp.objectReferenceValue as Material;
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								            if (original != null && !original.name.StartsWith("URP"))
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								            {
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								                string[] mats = UnityEditor.AssetDatabase.FindAssets(string.Format("URP{0} t:material", original.name));
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								                if (mats.Length > 0)
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								                {
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								                    string path = UnityEditor.AssetDatabase.GUIDToAssetPath(mats[0]);
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								                    materialProp.objectReferenceValue = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
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								                    return true;
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								                }
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								            }
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								            return false;
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								        }
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								#endif
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								    }
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								}
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