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			29 lines
		
	
	
		
			715 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			715 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand {
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								    [RequireComponent(typeof(Grabbable))]
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								    public class AutoAmmo : MonoBehaviour {
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								        public int currentAmmo = 16;
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								        public TMPro.TextMeshPro ammoText;
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								        private void Start() {
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								            SetAmmo(currentAmmo);
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								        }
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								        public bool RemoveAmmo() {
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								            if(currentAmmo > 0) {
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								                SetAmmo(--currentAmmo);
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								                return true;
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								            }
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								            return false;
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								        }
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								        public void SetAmmo(int amount) {
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								            currentAmmo = amount;
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								            if(ammoText != null)
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								                ammoText.text = currentAmmo.ToString();
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								        }
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								    }
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								}
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