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			17 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			408 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.SceneManagement;
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								public class DemoExitCondition : MonoBehaviour
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								{
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								    void Update(){
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								        if (Input.GetKeyDown(KeyCode.Space)){
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								            SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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								        }
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								        if (Input.GetKeyDown(KeyCode.Escape)){
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								            Application.Quit();
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								        }
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								    }
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								}
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