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			21 lines
		
	
	
		
			549 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			549 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using Autohand;
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								namespace Autohand.Demo{
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								    public class WheelRotator : PhysicsGadgetHingeAngleReader{
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								        public Transform move;
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								        public Vector3 angle;
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								        public bool useLocal = false;
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								        void Update(){
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								            if(useLocal)
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								                move.localRotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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								            else
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								                move.rotation *= Quaternion.Euler(angle*Time.deltaTime*GetValue());
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								        }
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								    }
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								}
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