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			22 lines
		
	
	
		
			544 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			22 lines
		
	
	
		
			544 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo{
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								    public class SliderTextChanger : MonoBehaviour{
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								        public TMPro.TextMeshPro text;
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								        public PhysicsGadgetConfigurableLimitReader sliderReader;
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								        float lastValue = 0;
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								        void Update(){
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								            var value = sliderReader.GetValue();
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								            if(value != lastValue) {
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								                lastValue = value;
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								                text.text = Math.Round(value, 2).ToString();
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								            }
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								        }
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								    }
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								}
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