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			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo {
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								public class HandSwapper : MonoBehaviour{
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								        public AutoHandPlayer player;
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								        public Hand fromHand;
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								        public Hand toHand;
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								        public GameObject fromModel;
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								        public GameObject toModel;
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								        bool swapped;
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								        public void Swap() {
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								            if(!swapped){
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								                if (toHand.left)
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								                    player.handLeft = toHand;
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								                else
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								                    player.handRight = toHand;
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								                fromHand.gameObject.SetActive(false);
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								                fromModel.gameObject.SetActive(true);
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								                toHand.gameObject.SetActive(true);
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								                toModel.gameObject.SetActive(false);
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								            }
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								            else { 
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								                if (fromHand.left)
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								                    player.handLeft = fromHand;
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								                else
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								                    player.handRight = fromHand;
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								                fromHand.gameObject.SetActive(true); 
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								                fromModel.gameObject.SetActive(false);
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								                toHand.gameObject.SetActive(false);
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								                toModel.gameObject.SetActive(true);
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								            }
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								            swapped = !swapped;
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								        }
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								    }
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								}
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