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			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class PlatformMover : MonoBehaviour
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								{
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								    public Vector3 toRange;
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								    public float time = 1;
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								    Vector3 startPos;
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								    // Start is called before the first frame update
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								    void Start() {
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								        startPos = transform.position;
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								        StartCoroutine(Move());
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								    }
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								    IEnumerator Move() {
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								        while (true) {
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								            var timePassed = 0f;
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								            while(timePassed < time){
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								                timePassed += Time.fixedDeltaTime;
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								                transform.position = Vector3.Lerp(startPos, startPos+toRange, timePassed/time);
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								                yield return new WaitForEndOfFrame();
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								            }
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								            transform.position = toRange;
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								            timePassed = 0f;
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								            while(timePassed < time){
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								                timePassed += Time.fixedDeltaTime;
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								                transform.position = Vector3.Lerp(startPos + toRange, startPos, timePassed/time);
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								                yield return new WaitForEndOfFrame();
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								            }
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								            transform.position = toRange;
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								        }
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								    }
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								}
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