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			27 lines
		
	
	
		
			785 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			785 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.SceneManagement;
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								namespace Autohand.Demo{
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								    public class PlayerFallCatcher : MonoBehaviour{
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								        Vector3 startPos;
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								        void Start(){
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								            if(AutoHandPlayer.Instance != null) {
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								                startPos = AutoHandPlayer.Instance.transform.position;
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								                if(!SceneManager.GetActiveScene().name.ToLower().Contains("demo"))
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								                    enabled = false;
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								            }
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								        }
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								        void FixedUpdate() {
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								            if(AutoHandPlayer.Instance != null) {
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								                if(AutoHandPlayer.Instance.transform.position.y < -10f) {
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								                    AutoHandPlayer.Instance.SetPosition(startPos);
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								                }
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								            }
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								        }
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								    }
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								}
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