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			27 lines
		
	
	
		
			790 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			790 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo{
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								public class TomatoSpawner : MonoBehaviour{
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								    public GameObject[] tomatoes;
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								    List<GameObject> copies;
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								    void Start(){
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								        copies = new List<GameObject>();
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								        foreach(var tomato in tomatoes) {
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								            var newTomato = Instantiate(tomato, tomato.transform.position, tomato.transform.rotation);
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								            newTomato.transform.position += new Vector3(0, 0.2f, 0);
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								            newTomato.SetActive(false);
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								            copies.Add(newTomato);
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								        }
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								    }
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								    public void SpawnTomato() {
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								        int i = Random.Range(0, copies.Count-1);
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								        Instantiate(copies[i], copies[i].transform.position, copies[i].transform.rotation).SetActive(true);
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								    }
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								}
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								}
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