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			46 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			46 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo
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								{
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								    public class UnlockChest : MonoBehaviour
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								    {
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								        public PlacePoint placePoint;
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								        public HingeJoint joint;
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								        public void Start()
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								        {
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								            placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grab) => {
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								                Unlock();
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								                grab.body.detectCollisions = false;
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								            };
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								        }
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								        public void Unlock()
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								        {
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								            joint.limits = new JointLimits
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								            {
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								                bounceMinVelocity = joint.limits.bounceMinVelocity,
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								                bounciness = joint.limits.bounciness,
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								                contactDistance = joint.limits.contactDistance,
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								                min = 0,
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								                max = 160
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								            };
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								            joint.spring = new JointSpring() { spring = 5, targetPosition = 160 };
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								        }
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								        public void Lock()
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								        {
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								            joint.limits = new JointLimits
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								            {
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								                bounceMinVelocity = joint.limits.bounceMinVelocity,
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								                bounciness = joint.limits.bounciness,
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								                contactDistance = joint.limits.contactDistance,
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								                min = -2,
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								                max = 2
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								            };
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								        }
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								    }
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								}
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