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			16 lines
		
	
	
		
			428 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			428 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using Autohand;
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								namespace Autohand.Demo{
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								    public class MoverLever : PhysicsGadgetHingeAngleReader{
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								        public Transform move;
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								        public Vector3 axis;
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								        public float speed = 1;
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								        void Update(){
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								            if(Mathf.Abs(GetValue()) > 0.1f)
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								                move.position = Vector3.MoveTowards(move.position, move.position-axis, Time.deltaTime*speed*(GetValue()));
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								        }
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								    }
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								}
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