You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
	
	
		
			23 lines
		
	
	
		
			655 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			655 B
		
	
	
	
		
			C#
		
	
| 
								 
											1 year ago
										 
									 | 
							
								using System.Collections;
							 | 
						||
| 
								 | 
							
								using System.Collections.Generic;
							 | 
						||
| 
								 | 
							
								using UnityEditor;
							 | 
						||
| 
								 | 
							
								using UnityEditor.SceneManagement;
							 | 
						||
| 
								 | 
							
								using UnityEngine;
							 | 
						||
| 
								 | 
							
								using UnityEngine.SceneManagement;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[InitializeOnLoad]
							 | 
						||
| 
								 | 
							
								public class AutoHandVersionControlFixer {
							 | 
						||
| 
								 | 
							
								    static AutoHandVersionControlFixer() {
							 | 
						||
| 
								 | 
							
								        EditorSceneManager.sceneOpened += OnSceneOpened;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    private static void OnSceneOpened(Scene scene, OpenSceneMode mode) {
							 | 
						||
| 
								 | 
							
								#if UNITY_2022_1_OR_NEWER
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								        var colliderFixers = GameObject.FindObjectsOfType<BoxColliderSerializationFixer>();
							 | 
						||
| 
								 | 
							
								        foreach(var fixer in colliderFixers) {
							 | 
						||
| 
								 | 
							
								            fixer.ApplyColliderSizesRecursive();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 |