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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace RootMotion
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								{
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								    public class AnimationModifierStack : MonoBehaviour
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								    {
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								        public AnimationModifier[] modifiers = new AnimationModifier[0];
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								        private Animator animator;
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								        private Baker baker;
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								        private void Start()
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								        {
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								            animator = GetComponent<Animator>();
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								            baker = GetComponent<Baker>();
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								            baker.OnStartClip += OnBakerStartClip;
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								            baker.OnUpdateClip += OnBakerUpdateClip;
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								            foreach (AnimationModifier m in modifiers)
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								            {
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								                m.OnInitiate(baker, animator);
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								            }
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								        }
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								        private void OnBakerStartClip(AnimationClip clip, float normalizedTime)
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								        {
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								            foreach (AnimationModifier m in modifiers)
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								            {
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								                m.OnStartClip(clip);
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								            }
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								        }
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								        private void OnBakerUpdateClip(AnimationClip clip, float normalizedTime)
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								        {
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								            foreach (AnimationModifier m in modifiers)
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								            {
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								                if (!m.enabled) continue;
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								                m.OnBakerUpdate(normalizedTime);
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								            }
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								        }
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								        private void LateUpdate()
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								        {
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								            if (!animator.enabled && !baker.isBaking) return;
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								            if (baker.isBaking && baker.mode == Baker.Mode.AnimationClips) return;
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								            if (animator.runtimeAnimatorController == null) return;
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								            AnimatorStateInfo info = animator.GetCurrentAnimatorStateInfo(0);
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								            float n = info.normalizedTime;
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								            foreach (AnimationModifier m in modifiers)
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								            {
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								                if (!m.enabled) continue;
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								                m.OnBakerUpdate(n);
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								            }
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								        }
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								    }
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								}
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