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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.Demos {
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									/// <summary>
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									/// Going slow motion on user input
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									/// </summary>
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									public class SlowMo : MonoBehaviour {
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								        public KeyCode[] keyCodes;
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								        public bool mouse0;
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								        public bool mouse1;
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								        public float slowMoTimeScale = 0.3f;
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								        void Update () {
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											Time.timeScale = IsSlowMotion()? slowMoTimeScale: 1f;
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										}
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										private bool IsSlowMotion() {
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											if (mouse0 && Input.GetMouseButton(0)) return true;
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											if (mouse1 && Input.GetMouseButton(1)) return true;
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											for (int i = 0; i < keyCodes.Length; i++) {
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												if (Input.GetKey(keyCodes[i])) return true;
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											}
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											return false;
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										}
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									}
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								}
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