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								using UnityEngine;
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								namespace RootMotion
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								{
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								    /// <summary>
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								    /// Auto-instantiated singleton base class.
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								    /// </summary>
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								    public abstract class LazySingleton<T> : MonoBehaviour where T : LazySingleton<T>
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								    {
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								        private static T sInstance = null;
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								        public static bool hasInstance
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								        {
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								            get
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								            {
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								                return sInstance != null;
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								            }
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								        }
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								        public static T instance
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								        {
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								            get
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								            {
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								                if (sInstance == null)
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								                {
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								                    string name = typeof(T).ToString();
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								                    sInstance = new GameObject(name).AddComponent<T>();
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								                }
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								                return sInstance;
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								            }
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								        }
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								        protected virtual void Awake()
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								        {
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								            sInstance = (T)this;
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								        }
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								    }
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								}
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