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								using UnityEngine;
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								using System.Collections;
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								using UnityEditor;
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								using System;
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								using System.Linq;
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								using System.IO;
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								namespace Valve.VR
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								{
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								    public class SteamVR_CopyExampleInputFiles : Editor
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								    {
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								        public const string steamVRInputExampleJSONCopiedKey = "SteamVR_Input_CopiedExamples";
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								        public const string exampleJSONFolderParent = "Input";
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								        public const string exampleJSONFolderName = "ExampleJSON";
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								        [UnityEditor.Callbacks.DidReloadScripts]
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								        private static void OnReloadScripts()
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								        {            
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								            EditorApplication.update += Update;
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								        }
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								        private static void Update()
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								        {
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								            EditorApplication.update -= Update;
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								            SteamVR_Input.CheckOldLocation();
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								            CopyFiles();
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								        }
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								        public static void CopyFiles(bool force = false)
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								        {
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								            bool hasCopied = EditorPrefs.GetBool(steamVRInputExampleJSONCopiedKey, false);
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								            if (hasCopied == false || force == true)
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								            {
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								                string actionsFilePath = SteamVR_Input.GetActionsFilePath();
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								                bool exists = File.Exists(actionsFilePath);
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								                if (exists == false)
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								                {
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								                    string steamVRFolder = SteamVR.GetSteamVRFolderPath();
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								                    string exampleLocation = Path.Combine(steamVRFolder, exampleJSONFolderParent);
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								                    string exampleFolderPath = Path.Combine(exampleLocation, exampleJSONFolderName);
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								                    string streamingAssetsPath = SteamVR_Input.GetActionsFileFolder();
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								                    string[] files = Directory.GetFiles(exampleFolderPath, "*.json");
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								                    foreach (string file in files)
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								                    {
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								                        string filename = Path.GetFileName(file);
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								                        string newPath = Path.Combine(streamingAssetsPath, filename);
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								                        try
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								                        {
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								                            File.Copy(file, newPath, false);
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								                            Debug.Log("<b>[SteamVR]</b> Copied example input JSON to path: " + newPath);
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								                        }
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								                        catch
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								                        {
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								                            Debug.LogError("<b>[SteamVR]</b> Could not copy file: " + file + " to path: " + newPath);
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								                        }
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								                    }
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								                    EditorPrefs.SetBool(steamVRInputExampleJSONCopiedKey, true);
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								                }
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								            }
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								        }
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								    }
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								}
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