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								using UnityEngine;
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								using UnityEditor;
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								using System.Collections;
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								using UnityEditor.Callbacks;
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								using System.IO;
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								namespace Valve.VR
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								{
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								    public class SteamVR_Input_PostProcessBuild
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								    {
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								        [PostProcessBuildAttribute(1)]
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								        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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								        {
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								        }
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								        private static void UpdateAppKey(string newFilePath, string executableName)
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								        {
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								            if (File.Exists(newFilePath))
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								            {
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								                string jsonText = System.IO.File.ReadAllText(newFilePath);
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								                string findString = "\"app_key\" : \"";
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								                int stringStart = jsonText.IndexOf(findString);
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								                if (stringStart == -1)
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								                {
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								                }
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								                else
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								                    return; //no app key
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								                stringStart += findString.Length;
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								                int stringEnd = jsonText.IndexOf(",", stringStart + findString.Length);
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								                int stringLength = stringEnd - stringStart + 1;
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								                string removed = jsonText.Remove(stringStart, stringLength);
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								                FileInfo file = new FileInfo(newFilePath);
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								                file.IsReadOnly = false;
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								                File.WriteAllText(newFilePath, removed);
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								            }
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								        }
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								    }
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								}
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