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			26 lines
		
	
	
		
			777 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			777 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo {
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								    [HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/controller-input")]
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								    public class XRHandPlayerControllerLink : MonoBehaviour{
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								        public XRHandControllerLink moveController;
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								        public XRHandControllerLink turnController;
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								        public AutoHandPlayer player;
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								        [Header("Input")]
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								        public Common2DAxis moveAxis;
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								        public Common2DAxis turnAxis;
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								        void Update(){
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								            player.Move(moveController.GetAxis2D(moveAxis));
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								            player.Turn(turnController.GetAxis2D(turnAxis).x);
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								        }
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								        void FixedUpdate(){
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								            player.Move(moveController.GetAxis2D(moveAxis));
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								        }
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								    }
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								}
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