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			10 lines
		
	
	
		
			167 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			10 lines
		
	
	
		
			167 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEditor;
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								using UnityEngine;
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								namespace Autohand {
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								    //[CustomEditor(typeof(Hand)), CanEditMultipleObjects]
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								    public class HandEditor : Editor {
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								    }
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								}
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