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			24 lines
		
	
	
		
			687 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			687 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand{
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								    [RequireComponent(typeof(Hand)), DefaultExecutionOrder(10000)]
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								    public class HandAdvancedOptions : MonoBehaviour{
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								        [Tooltip("Meant for things childed under the Hand. These transforms will not be set to the hand layer on start")]
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								        public List<Collider> ignoreHandCollider = new List<Collider>();
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								        Hand hand;
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								        void Awake(){
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								            hand = GetComponent<Hand>();
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								        }
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								        void Start() { 
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								            for (int i = 0; i < ignoreHandCollider.Count; i++)
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								                hand.HandIgnoreCollider(ignoreHandCollider[i], true);
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								        }
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								    }
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								}
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