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			32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								[System.Serializable]
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								public class SerializedJointDrive {
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								    private JointDrive struc = new JointDrive();
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								    public static implicit operator JointDrive(SerializedJointDrive c) {
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								        return new JointDrive() { positionSpring = c._spring, positionDamper = c._damper, maximumForce = c._maxForce };
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								    }
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								    public static explicit operator SerializedJointDrive(JointDrive c) {
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								        return new SerializedJointDrive(c);
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								    }
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								    public SerializedJointDrive() { }
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								    private SerializedJointDrive(JointDrive _data) {
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								        this.damper = _data.positionDamper;
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								        this.spring = _data.positionSpring;
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								        this._maxForce = _data.maximumForce;
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								    }
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								    [SerializeField]
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								    private float _spring = 0;
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								    [SerializeField]
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								    private float _damper = 0;
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								    [SerializeField]
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								    private float _maxForce = 1000;
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								    public float damper { get { return struc.positionDamper; } set { _damper = struc.positionDamper = value; } }
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								    public float spring { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
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								    public float maxForce { get { return struc.positionSpring; } set { _spring = struc.positionSpring = value; } }
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								}
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