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			28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								[System.Serializable]
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								public class SerializedSoftJointLimit {
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								    private SoftJointLimit struc = new SoftJointLimit();
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								    public static implicit operator SoftJointLimit(SerializedSoftJointLimit c) {
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								        return new SoftJointLimit() { limit = c._limit, bounciness = c._bounciness, contactDistance = c._contactDistance };
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								    }
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								    public static explicit operator SerializedSoftJointLimit(SoftJointLimit c) {
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								        return new SerializedSoftJointLimit(c);
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								    }
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								    public SerializedSoftJointLimit() { }
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								    private SerializedSoftJointLimit(SoftJointLimit _data) {
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								        this.limit = _data.limit;
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								        this.bounciness = _data.bounciness;
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								        this.contactDistance = _data.contactDistance;
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								    }
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								    [SerializeField]
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								    private float _limit = 0;
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								    [SerializeField]
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								    private float _bounciness = 0;
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								    [SerializeField]
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								    private float _contactDistance = 0;
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								    public float limit { get { return struc.limit; } set { _limit = struc.limit = value; } }
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								    public float bounciness { get { return struc.bounciness; } set { _bounciness = struc.bounciness = value; } }
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								    public float contactDistance { get { return struc.contactDistance; } set { _contactDistance = struc.contactDistance = value; } }
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								}
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