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			19 lines
		
	
	
		
			310 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			310 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class HeadCameraSmoothing : MonoBehaviour
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								{
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								    public Vector3 lastPos;
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								    public Quaternion lastRot;
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								    public void LateUpdate() {
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								        lastPos = transform.position;
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								        lastRot = transform.rotation;
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								    }
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								}
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