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			42 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using Autohand;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo {
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								    [RequireComponent(typeof(Hand))]
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								    public class HandEventDebugger : MonoBehaviour
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								    {
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								        public bool showSqueezeEvents = true;
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								        public bool showHighlightEvents = true;
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								        private void OnEnable()
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								        {
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								            var hand1 = GetComponent<Hand>();
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								            hand1.OnBeforeGrabbed += (hand, grabbable) => { Debug.Log(hand.name + " BEFORE GRAB EVENT", this); };
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								            hand1.OnGrabbed += (hand, grabbable) => { Debug.Log(hand.name + " GRAB EVENT", this); };
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								            hand1.OnReleased += (hand, grabbable) => { Debug.Log(hand.name + " RELEASE EVENT", this); };
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								            hand1.OnGrabJointBreak += (hand, grabbable) => { Debug.Log(hand.name + " JOINT BREAK EVENT", this); };
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								            if(showSqueezeEvents) hand1.OnSqueezed += (hand, grabbable) => { Debug.Log(hand.name + " SQUEEZE EVENT", this); };
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								            if (showSqueezeEvents) hand1.OnUnsqueezed += (hand, grabbable) => { Debug.Log(hand.name + " UNSQUEEZE EVENT", this); };
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								            if (showHighlightEvents) hand1.OnHighlight += (hand, grabbable) => { Debug.Log(hand.name + " HIGHLIGHT EVENT", this); };
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								            if (showHighlightEvents) hand1.OnStopHighlight += (hand, grabbable) => { Debug.Log(hand.name + " UNHIGHLIGHT EVENT", this); };
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								        }
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								        private void OnDisable()
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								        {
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								            var hand1 = GetComponent<Hand>();
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								            hand1.OnBeforeGrabbed -= (hand, grabbable) => { Debug.Log(hand.name + " BEFORE GRAB EVENT", this); };
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								            hand1.OnGrabbed -= (hand, grabbable) => { Debug.Log(hand.name + " GRAB EVENT", this); };
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								            hand1.OnReleased -= (hand, grabbable) => { Debug.Log(hand.name + " RELEASE EVENT", this); };
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								            hand1.OnGrabJointBreak -= (hand, grabbable) => { Debug.Log(hand.name + " CONNECTION BREAK EVENT", this); };
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								            if (showSqueezeEvents) hand1.OnSqueezed -= (hand, grabbable) => { Debug.Log(hand.name + " SQUEEZE EVENT", this); };
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								            if (showSqueezeEvents) hand1.OnUnsqueezed -= (hand, grabbable) => { Debug.Log(hand.name + " UNSQUEEZE EVENT", this); };
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								            if (showHighlightEvents) hand1.OnHighlight -= (hand, grabbable) => { Debug.Log(hand.name + " HIGHLIGHT EVENT", this); };
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								            if (showHighlightEvents) hand1.OnStopHighlight -= (hand, grabbable) => { Debug.Log(hand.name + " UNHIGHLIGHT EVENT", this); };
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								        }
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								    }
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								}
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