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			30 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using Autohand;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								[RequireComponent(typeof(PlacePoint))]
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								public class PlacePointEventDebugger : MonoBehaviour
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								{
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								    PlacePoint placePoint;
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								    void OnEnable()
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								    {
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								        placePoint = GetComponent<PlacePoint>();
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								        placePoint.OnPlaceEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
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								        placePoint.OnRemoveEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
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								        placePoint.OnHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
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								        placePoint.OnStopHighlightEvent += (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
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								    }
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								    void OnDisable()
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								    {
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								        placePoint = GetComponent<PlacePoint>();
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								        placePoint.OnPlaceEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Place: " + Time.time); };
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								        placePoint.OnRemoveEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Remove: " + Time.time); };
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								        placePoint.OnHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Highlight: " + Time.time); };
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								        placePoint.OnStopHighlightEvent -= (PlacePoint point, Grabbable grabbable) => { Debug.Log(name + "On Stop Highlight: " + Time.time); };
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								    }
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								}
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