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			697 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
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											1 year ago
										 
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								  text: "AimIK is good for keeping objects steadily aimed at the target. Sometimes
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								    those objects have a lot of swinging motion in their animation though, like swinging
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								    AimIK each frame that whatever the current animated pose, it is the default forward
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								    aiming pose.\n\nTake a look at AimSwing.cs to see how to dynamically adjust the
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								    \"Axis\" of AimIK to achieve redirection of weapon slashing animations.\n\nRight-click
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								    on any FinalIK component header and select \"User Manual\" or \"Script Reference\"
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								    for more info."
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