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			1667 lines
		
	
	
		
			48 KiB
		
	
	
	
		
			Plaintext
		
	
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											1 year ago
										 
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								  text: 'BodyTilt.cs is a FBBIK effector position offset modifier (like Inertia,
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								    Recoil and others that extend OffsetModifier.cs). It means that it works by adding
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								    to the positionOffset value of the effectors each frame. Effector position and
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								    positionWeight override positionOffset so you can use BodyTilt, and still be
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								    free to pin the hands or use the Interaction System whenever you need. Another
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								    advantage of that design is that you are also able to use multiple offset modifiers
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								    simultaneously, the position offsets will work additively.
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								    The offset poses
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								    for tilting left and right can be found on "OffsetPose Tilt Left" and "OffsetPose
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								    Tilt Right". They are easily modified in play mode - you can copy their values,
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								    stop play mode and paste back to the component in the Editor.'
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								    to see how it works
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