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			1459 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			Plaintext
		
	
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											1 year ago
										 
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								--- !u!114 &1047153612
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								  text: 'This scene demonstrates how to accurately aim a gun in 3rd person view.
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								    The
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								    character has just basic locomotion animations with an upper-body aiming layer
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								    on top of it.
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								    AimIK is used to make the character aim the weapon towards
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								    camera forward.
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								    FBBIK is used on top of it to put the left hand back on
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								    the gun (AimIK uses some bones from the right arm so the left hand is left behind
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								    when it solves)
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								    To extend this rig, you can use Recoil.cs for procedural
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								    recoil effects or any other FBBIK effector offset modifier. You are also free
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								    to use effector positionOffsets to adjust the pose of the character while aiming.
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								    The
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								    IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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								--- !u!4 &1047153613
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								--- !u!114 &1241054409
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