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								using UnityEngine;
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								using System.Collections;
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								using UnityEditor;
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								namespace RootMotion
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								{
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								    [CustomEditor(typeof(HumanoidBaker))]
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								    public class HumanoidBakerInspector : BakerInspector
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								    {
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								        private HumanoidBaker script { get { return target as HumanoidBaker; } }
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								        private MonoScript monoScript;
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								        void OnEnable()
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								        {
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								            // Changing the script execution order
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								            if (!Application.isPlaying)
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								            {
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								                monoScript = MonoScript.FromMonoBehaviour(script);
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								                int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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								                if (currentExecutionOrder != 15000) MonoImporter.SetExecutionOrder(monoScript, 15000);
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								            }
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								        }
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								        // TODO Move this to BakerInspector.cs
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								        public override void OnInspectorGUI()
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								        {
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								            serializedObject.Update();
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								            DrawKeyframeSettings(script as Baker);
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								            DrawHumanoidKeyframeSettings(script);
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								            DrawModeSettings(script as Baker);
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								            DrawButtons(script as Baker);
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								            if (serializedObject.ApplyModifiedProperties())
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								            {
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								                EditorUtility.SetDirty(script);
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								            }
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								        }
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								        protected void DrawHumanoidKeyframeSettings(HumanoidBaker script)
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								        {
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								            if (script.isBaking) return;
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("IKKeyReductionError"));
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("muscleFrameRateDiv"));
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("bakeHandIK"));
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								        }
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								    }
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								}
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