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								using UnityEngine;
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								using System;
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								using System.Collections.Generic;
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								namespace RootMotion
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								{
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								    public enum ShowIfMode
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								    {
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								        Disabled = 0,
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								        Hidden = 1
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								    }
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								    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
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								    public class ShowIfAttribute : PropertyAttribute
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								    {
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								        public string propName { get; protected set; }
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								        public object propValue { get; protected set; }
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								        public object otherPropValue { get; protected set; }
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								        public bool indent { get; private set; }
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								        public ShowIfMode mode { get; protected set; }
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								        public ShowIfAttribute(string propertyName, object propertyValue = null, object otherPropertyValue = null, bool indent = false, ShowIfMode mode = ShowIfMode.Hidden)
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								        {
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								            this.propName = propertyName;
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								            this.propValue = propertyValue;
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								            this.otherPropValue = otherPropertyValue;
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								            this.indent = indent;
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								            this.mode = mode;
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								        }
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								    }
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								    [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
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								    public class ShowRangeIfAttribute : ShowIfAttribute
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								    {
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								        public float min { get; private set; }
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								        public float max { get; private set; }
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								        public ShowRangeIfAttribute(float min, float max, string propertyName, object propertyValue = null, object otherPropertyValue = null, bool indent = false, ShowIfMode mode = ShowIfMode.Hidden) : base (propertyName, propertyValue, otherPropertyValue, indent, mode)
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								        {
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								            this.min = min;
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								            this.max = max;
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								        }
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								    }
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								    /// <summary>
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								    /// Large header attribute for Editor.
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								    /// </summary>
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								    public class ShowLargeHeaderIf : ShowIfAttribute
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								    {
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								        public string name;
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								        public string color = "white";
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								        public ShowLargeHeaderIf(string name, string propertyName, object propertyValue = null, object otherPropertyValue = null, bool indent = false, ShowIfMode mode = ShowIfMode.Hidden) : base(propertyName, propertyValue, otherPropertyValue, indent, mode)
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								        {
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								            this.name = name;
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								            this.color = "white";
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								        }
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								        public ShowLargeHeaderIf(string name, string color, string propertyName, object propertyValue = null, object otherPropertyValue = null, bool indent = false, ShowIfMode mode = ShowIfMode.Hidden) : base(propertyName, propertyValue, otherPropertyValue, indent, mode)
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								        {
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								            this.name = name;
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								            this.color = color;
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								        }
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								    }
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								    /// <summary>
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									/// Large header attribute for Editor.
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									/// </summary>
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									public class LargeHeader : PropertyAttribute
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								    {
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								        public string name;
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								        public string color = "white";
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								        public LargeHeader(string name)
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								        {
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								            this.name = name;
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								            this.color = "white";
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								        }
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								        public LargeHeader(string name, string color)
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								        {
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								            this.name = name;
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								            this.color = color;
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								        }
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								    }
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								}
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