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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								using System.Collections.Generic;
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								using System.Linq;
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								using Valve.Newtonsoft.Json;
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								using System.IO;
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								namespace Valve.VR
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								{
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile
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								    {
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								        public string app_key;
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								        public Dictionary<string, SteamVR_Input_BindingFile_ActionList> bindings = new Dictionary<string, SteamVR_Input_BindingFile_ActionList>();
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								        public string controller_type;
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								        public string description;
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								        public string name;
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								    }
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile_ActionList
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								    {
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								        public List<SteamVR_Input_BindingFile_Chord> chords = new List<SteamVR_Input_BindingFile_Chord>();
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								        public List<SteamVR_Input_BindingFile_Pose> poses = new List<SteamVR_Input_BindingFile_Pose>();
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								        public List<SteamVR_Input_BindingFile_Haptic> haptics = new List<SteamVR_Input_BindingFile_Haptic>();
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								        public List<SteamVR_Input_BindingFile_Source> sources = new List<SteamVR_Input_BindingFile_Source>();
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								        public List<SteamVR_Input_BindingFile_Skeleton> skeleton = new List<SteamVR_Input_BindingFile_Skeleton>();
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								    }
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile_Chord
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								    {
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								        public string output;
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								        public List<List<string>> inputs = new List<List<string>>();
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								        public override bool Equals(object obj)
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								        {
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								            if (obj is SteamVR_Input_BindingFile_Chord)
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								            {
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								                SteamVR_Input_BindingFile_Chord chord = (SteamVR_Input_BindingFile_Chord)obj;
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								                if (this.output == chord.output && this.inputs != null && chord.inputs != null)
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								                {
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								                    if (this.inputs.Count == chord.inputs.Count)
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								                    {
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								                        for (int thisIndex = 0; thisIndex < this.inputs.Count; thisIndex++)
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								                        {
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								                            if (this.inputs[thisIndex] != null && chord.inputs[thisIndex] != null && this.inputs[thisIndex].Count == chord.inputs[thisIndex].Count)
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								                            {
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								                                for (int thisSubIndex = 0; thisSubIndex < this.inputs[thisIndex].Count; thisSubIndex++)
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								                                {
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								                                    if (this.inputs[thisIndex][thisSubIndex] != chord.inputs[thisIndex][thisSubIndex])
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								                                    {
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								                                        return false;
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								                                    }
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								                                }
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								                                return true;
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								                            }
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								                        }
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								                    }
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								                }
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								                return false;
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								            }
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								            return base.Equals(obj);
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								        }
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								        public override int GetHashCode()
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								        {
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								            return base.GetHashCode();
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								        }
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								    }
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile_Pose
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								    {
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								        public string output;
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								        public string path;
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								        public override bool Equals(object obj)
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								        {
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								            if (obj is SteamVR_Input_BindingFile_Pose)
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								            {
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								                SteamVR_Input_BindingFile_Pose pose = (SteamVR_Input_BindingFile_Pose)obj;
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								                if (pose.output == this.output && pose.path == this.path)
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								                    return true;
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								                return false;
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								            }
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								            return base.Equals(obj);
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								        }
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								        public override int GetHashCode()
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								        {
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								            return base.GetHashCode();
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								        }
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								    }
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile_Haptic
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								    {
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								        public string output;
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								        public string path;
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								        public override bool Equals(object obj)
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								        {
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								            if (obj is SteamVR_Input_BindingFile_Haptic)
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								            {
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								                SteamVR_Input_BindingFile_Haptic pose = (SteamVR_Input_BindingFile_Haptic)obj;
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								                if (pose.output == this.output && pose.path == this.path)
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								                    return true;
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								                return false;
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								            }
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								            return base.Equals(obj);
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								        }
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								        public override int GetHashCode()
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								        {
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								            return base.GetHashCode();
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								        }
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								    }
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								    [System.Serializable]
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								    public class SteamVR_Input_BindingFile_Skeleton
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								    {
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								        public string output;
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								        public string path;
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								        public override bool Equals(object obj)
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								        {
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								            if (obj is SteamVR_Input_BindingFile_Skeleton)
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								            {
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								                SteamVR_Input_BindingFile_Skeleton pose = (SteamVR_Input_BindingFile_Skeleton)obj;
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								                if (pose.output == this.output && pose.path == this.path)
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								                    return true;
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							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return false;
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								
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							 | 
							
								
									
								 | 
							
							
								            return base.Equals(obj);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								        public override int GetHashCode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.GetHashCode();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
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							| 
								
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								 | 
							
							
								
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								 | 
							
							
								    [System.Serializable]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    public class SteamVR_Input_BindingFile_Source
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public string path;
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        public string mode;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public SteamVR_Input_BindingFile_Source_Input_StringDictionary parameters = new SteamVR_Input_BindingFile_Source_Input_StringDictionary();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public SteamVR_Input_BindingFile_Source_Input inputs = new SteamVR_Input_BindingFile_Source_Input();
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        protected const string outputKeyName = "output";
							 | 
						
					
						
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								 | 
							
							
								        public string GetOutput()
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            foreach (var input in inputs)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                foreach (var entry in input.Value)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if (entry.Key == outputKeyName)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    {
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								                        return entry.Value;
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								                    }
							 | 
						
					
						
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								 | 
							
							
								                }
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							 | 
							
								
									
								 | 
							
							
								            }
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							| 
								
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								 | 
							
							
								
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							| 
								
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							 | 
							
								
									
								 | 
							
							
								            return null;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override bool Equals(object obj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (obj is SteamVR_Input_BindingFile_Source)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                SteamVR_Input_BindingFile_Source pose = (SteamVR_Input_BindingFile_Source)obj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (pose.mode == this.mode && pose.path == this.path)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
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							 | 
							
								
									
								 | 
							
							
								                    bool parametersEqual = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if (parameters != null && pose.parameters != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if (this.parameters.Equals(pose.parameters))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            parametersEqual = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    else if (parameters == null && pose.parameters == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        parametersEqual = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if (parametersEqual)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        bool inputsEqual = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        if (inputs != null && pose.inputs != null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if (this.inputs.Equals(pose.inputs))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                inputsEqual = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        else if (inputs == null && pose.inputs == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            inputsEqual = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        return inputsEqual;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.Equals(obj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override int GetHashCode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.GetHashCode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    [System.Serializable]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    public class SteamVR_Input_BindingFile_Source_Input : Dictionary<string, SteamVR_Input_BindingFile_Source_Input_StringDictionary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override bool Equals(object obj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (obj is SteamVR_Input_BindingFile_Source_Input)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                SteamVR_Input_BindingFile_Source_Input sourceInput = (SteamVR_Input_BindingFile_Source_Input)obj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (this == sourceInput)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    if (this.Count == sourceInput.Count)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        foreach (var element in this)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if (sourceInput.ContainsKey(element.Key) == false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                            if (this[element.Key].Equals(sourceInput[element.Key]) == false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                                return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                        return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.Equals(obj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override int GetHashCode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.GetHashCode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    [System.Serializable]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    public class SteamVR_Input_BindingFile_Source_Input_StringDictionary : Dictionary<string, string>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override bool Equals(object obj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (obj is SteamVR_Input_BindingFile_Source_Input_StringDictionary)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                SteamVR_Input_BindingFile_Source_Input_StringDictionary stringDictionary = (SteamVR_Input_BindingFile_Source_Input_StringDictionary)obj;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (this == stringDictionary)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                return (this.Count == stringDictionary.Count && !this.Except(stringDictionary).Any());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.Equals(obj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override int GetHashCode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return base.GetHashCode();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |