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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								using Valve.VR.InteractionSystem;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class SkeletonUIOptions : MonoBehaviour
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								    {
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								        public void AnimateHandWithController()
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								        {
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								            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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								            {
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								                Hand hand = Player.instance.hands[handIndex];
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								                if (hand != null)
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								                {
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								                    hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithController);
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								                }
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								            }
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								        }
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								        public void AnimateHandWithoutController()
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								        {
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								            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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								            {
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								                Hand hand = Player.instance.hands[handIndex];
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								                if (hand != null)
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								                {
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								                    hand.SetSkeletonRangeOfMotion(Valve.VR.EVRSkeletalMotionRange.WithoutController);
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								                }
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								            }
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								        }
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								        public void ShowController()
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								        {
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								            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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								            {
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								                Hand hand = Player.instance.hands[handIndex];
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								                if (hand != null)
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								                {
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								                    hand.ShowController(true);
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								                }
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								            }
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								        }
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								        public void SetRenderModel(RenderModelChangerUI prefabs)
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								        {
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								            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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								            {
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								                Hand hand = Player.instance.hands[handIndex];
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								                if (hand != null)
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								                {
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								                    if (hand.handType == SteamVR_Input_Sources.RightHand)
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								                        hand.SetRenderModel(prefabs.rightPrefab);
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								                    if (hand.handType == SteamVR_Input_Sources.LeftHand)
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								                        hand.SetRenderModel(prefabs.leftPrefab);
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								                }
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								            }
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								        }
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								        public void HideController()
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								        {
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								            for (int handIndex = 0; handIndex < Player.instance.hands.Length; handIndex++)
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								            {
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								                Hand hand = Player.instance.hands[handIndex];
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								                if (hand != null)
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								                {
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								                    hand.HideController(true);
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								                }
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								            }
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								        }
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								    }
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								}
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