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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Used to render an external camera of vr player (split front/back).
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR
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								{
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								    public class SteamVR_ExternalCamera_LegacyManager
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								    {
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								        public static bool hasCamera { get { return cameraIndex != -1; } }
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								        public static int cameraIndex = -1;
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								        private static SteamVR_Events.Action newPosesAction = null;
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								        public static void SubscribeToNewPoses()
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								        {
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								            if (newPosesAction == null)
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								                newPosesAction = SteamVR_Events.NewPosesAction(OnNewPoses);
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								            newPosesAction.enabled = true;
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								        }
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								        private static void OnNewPoses(TrackedDevicePose_t[] poses)
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								        {
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								            if (cameraIndex != -1)
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								                return;
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								            int controllercount = 0;
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								            for (int index = 0; index < poses.Length; index++)
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								            {
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								                if (poses[index].bDeviceIsConnected)
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								                {
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								                    ETrackedDeviceClass deviceClass = OpenVR.System.GetTrackedDeviceClass((uint)index);
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								                    if (deviceClass == ETrackedDeviceClass.Controller || deviceClass == ETrackedDeviceClass.GenericTracker)
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								                    {
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								                        controllercount++;
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								                        if (controllercount >= 3)
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								                        {
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								                            cameraIndex = index;
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								                            break;
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								                        }
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								                    }
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								                }
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								            }
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								        }
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								    }
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								}
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