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			27 lines
		
	
	
		
			962 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			962 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class AutoHandSettings : ScriptableObject{
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								    [Tooltip("Whether the popup should be ignored on launch or not")]
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								    public bool ignoreSetup = false;
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								    public bool usingDynamicTimestep = true;
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								    public bool useAutomaticControllerOffset = true;
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								    [Tooltip("-1 is custom, 0 is low, 1 is medium, 2 is high")]
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								    public float quality = -1;
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								    public static void ClearSettings() {
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								        var _handSettings = Resources.Load<AutoHandSettings>("AutoHandSettings");
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								        _handSettings.ignoreSetup = false;
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								        _handSettings.usingDynamicTimestep = true;
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								        _handSettings.quality = -1;
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								#if UNITY_EDITOR
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								        UnityEditor.EditorUtility.SetDirty(_handSettings);
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								#endif
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								    }
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								    public static bool UsingDynamicTimestep() {
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								        var _handSettings = Resources.Load<AutoHandSettings>("AutoHandSettings");
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								        return _handSettings.usingDynamicTimestep;
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								    }
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								}
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