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								using UnityEngine;
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								using UnityEditor;
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								using System.Collections;
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								using RootMotion.FinalIK;
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								namespace RootMotion.Demos {
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									/*
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									 * Custom inspector and scene view helpers for the InteractionTarget.
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									 * */
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									[CustomEditor(typeof(InteractionTarget))]
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									public class InteractionTargetInspector : Editor {
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										private InteractionTarget script { get { return target as InteractionTarget; }}
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										private const string twistAxisLabel = " Twist Axis";
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										private const float size = 0.005f;
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										private static Color targetColor = new Color(0.2f, 1f, 0.5f);
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										private static Color pivotColor = new Color(0.2f, 0.5f, 1f);
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										void OnSceneGUI() {
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											Handles.color = targetColor;
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											Inspector.SphereCap(0, script.transform.position, Quaternion.identity, size);
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											DrawChildrenRecursive(script.transform);
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											if (script.pivot != null) {
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												Handles.color = pivotColor;
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												GUI.color = pivotColor;
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												Inspector.SphereCap(0, script.pivot.position, Quaternion.identity, size);
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								                if (script.rotationMode == InteractionTarget.RotationMode.TwoDOF)
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								                {
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								                    Vector3 twistAxisWorld = script.pivot.rotation * script.twistAxis.normalized * size * 40;
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								                    Handles.DrawLine(script.pivot.position, script.pivot.position + twistAxisWorld);
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								                    Inspector.SphereCap(0, script.pivot.position + twistAxisWorld, Quaternion.identity, size);
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								                    Inspector.CircleCap(0, script.pivot.position, Quaternion.LookRotation(twistAxisWorld), size * 20);
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								                    Handles.Label(script.pivot.position + twistAxisWorld, twistAxisLabel);
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								                }
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											}
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											Handles.color = Color.white;
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											GUI.color = Color.white;
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										}
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								        public override void OnInspectorGUI()
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								        {
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								            serializedObject.Update();
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("effectorType"));
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("multipliers"), true);
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("interactionSpeedMlp"));
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("pivot"));
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								            EditorGUILayout.Space();
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("rotationMode"));
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								            int rotationMode = serializedObject.FindProperty("rotationMode").enumValueIndex;
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								            if (rotationMode == 0)
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								            {
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								                EditorGUILayout.PropertyField(serializedObject.FindProperty("twistAxis"));
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								                EditorGUILayout.PropertyField(serializedObject.FindProperty("twistWeight"));
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								                EditorGUILayout.PropertyField(serializedObject.FindProperty("swingWeight"));
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								            } else if (rotationMode == 1)
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								            {
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								                EditorGUILayout.PropertyField(serializedObject.FindProperty("threeDOFWeight"));
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								            }
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("rotateOnce"));
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								            EditorGUILayout.PropertyField(serializedObject.FindProperty("usePoser"));
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								            if (serializedObject.ApplyModifiedProperties())
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								            {
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								                EditorUtility.SetDirty(script);
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								            }
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								        }
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								        private void DrawChildrenRecursive(Transform t) {
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											for (int i = 0; i < t.childCount; i++) {
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												Handles.DrawLine(t.position, t.GetChild(i).position);
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												Inspector.SphereCap(0, t.GetChild(i).position, Quaternion.identity, size);
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												DrawChildrenRecursive(t.GetChild(i));
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											}
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										}
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									}
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								}
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