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								using UnityEditor;
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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/*
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									 * Custom inspector for VRIK.
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									 * */
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									[CustomEditor(typeof(VRIK))]
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									public class VRIKInspector : Editor {
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										private VRIK script { get { return target as VRIK; }}
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										private MonoScript monoScript;
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										void OnEnable() {
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											if (serializedObject == null) return;
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											// Changing the script execution order
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											if (!Application.isPlaying) {
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												monoScript = MonoScript.FromMonoBehaviour(script as MonoBehaviour);
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												int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
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												if (currentExecutionOrder != 9998) MonoImporter.SetExecutionOrder(monoScript, 9998);
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												if (script.references.isEmpty) script.AutoDetectReferences();
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												script.solver.DefaultAnimationCurves();
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												script.solver.GuessHandOrientations(script.references, true);
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												// TODO Set dirty
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											}
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										}
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								    }
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								}
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