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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/// <summary>
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									/// Forward and Backward Reaching %IK solver component.
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									/// </summary>
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									[HelpURL("http://www.root-motion.com/finalikdox/html/page6.html")]
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									[AddComponentMenu("Scripts/RootMotion.FinalIK/IK/FABRIK")]
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									public class FABRIK : IK {
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										// Open the User Manual URL
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										[ContextMenu("User Manual")]
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										protected override void OpenUserManual() {
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											Application.OpenURL("http://www.root-motion.com/finalikdox/html/page6.html");
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										}
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										// Open the Script Reference URL
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										[ContextMenu("Scrpt Reference")]
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										protected override void OpenScriptReference() {
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											Application.OpenURL("http://www.root-motion.com/finalikdox/html/class_root_motion_1_1_final_i_k_1_1_f_a_b_r_i_k.html");
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										}
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										// Link to the Final IK Google Group
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										[ContextMenu("Support Group")]
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										void SupportGroup() {
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											Application.OpenURL("https://groups.google.com/forum/#!forum/final-ik");
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										}
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										// Link to the Final IK Asset Store thread in the Unity Community
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										[ContextMenu("Asset Store Thread")]
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										void ASThread() {
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											Application.OpenURL("http://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/");
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										}
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										/// <summary>
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										/// The %FABRIK solver.
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										/// </summary>
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										public IKSolverFABRIK solver = new IKSolverFABRIK();
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										public override IKSolver GetIKSolver() {
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											return solver as IKSolver;
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										}
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									}
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								}
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