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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.Demos {
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									/// <summary>
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									/// User input for an AI controlled character controller.
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									/// </summary>
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									public class UserControlAI : UserControlThirdPerson {
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										public Transform moveTarget;
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										public float stoppingDistance = 0.5f;
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										public float stoppingThreshold = 1.5f;
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								        public Navigator navigator;
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								        protected override void Start()
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								        {
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								            base.Start();
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								            navigator.Initiate(transform);
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								        }
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								        protected override void Update () {
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											float moveSpeed = walkByDefault? 0.5f: 1f;
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								            // If using Unity Navigation
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								            if (navigator.activeTargetSeeking)
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								            {
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								                navigator.Update(moveTarget.position);
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								                state.move = navigator.normalizedDeltaPosition * moveSpeed;
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								            }
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								            // No navigation, just move straight to the target
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								            else
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								            {
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								                Vector3 direction = moveTarget.position - transform.position;
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								                float distance = direction.magnitude;
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								                Vector3 normal = transform.up;
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								                Vector3.OrthoNormalize(ref normal, ref direction);
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								                float sD = state.move != Vector3.zero ? stoppingDistance : stoppingDistance * stoppingThreshold;
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								                state.move = distance > sD ? direction * moveSpeed : Vector3.zero;
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								                state.lookPos = moveTarget.position;
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								            }
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										}
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								        // Visualize the navigator
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								        void OnDrawGizmos()
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								        {
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								            if (navigator.activeTargetSeeking) navigator.Visualize();
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								        }
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									}
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								}
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