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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion {
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									/// <summary>
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									/// Forwards collider OnTrigger.. events.
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									/// </summary>
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									public class TriggerEventBroadcaster : MonoBehaviour {
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										public GameObject target;
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										void OnTriggerEnter(Collider collider) {
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											if (target != null) target.SendMessage("OnTriggerEnter", collider, SendMessageOptions.DontRequireReceiver);
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										}
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										void OnTriggerStay(Collider collider) {
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											if (target != null) target.SendMessage("OnTriggerStay", collider, SendMessageOptions.DontRequireReceiver);
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										}
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										void OnTriggerExit(Collider collider) {
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											if (target != null) target.SendMessage("OnTriggerExit", collider, SendMessageOptions.DontRequireReceiver);
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										}
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									}
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								}
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