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			35 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/// <summary>
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									/// %Constraints to position in world space.
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									/// </summary>
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									[System.Serializable]
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									public class ConstraintPosition : Constraint {
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										#region Main Interface
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										/// <summary>
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										/// The target position.
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										/// </summary>
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										public Vector3 position;
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										public override void UpdateConstraint() {
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											if (weight <= 0) return;
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											if (!isValid) return;
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											// Lerping to position
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											transform.position = Vector3.Lerp(transform.position, position, weight);
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										}
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										#endregion Main Interface
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										public ConstraintPosition() {}
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										public ConstraintPosition(Transform transform) {
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											this.transform = transform;
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										}
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									}
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								}
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