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			3050 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			Plaintext
		
	
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											1 year ago
										 
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								  text: 'Play the demo, move the Dummy close to the obstacles to observe how the hands
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								    and feet avoid penetrating into them. See the PenetrationAvoidance component on
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								    the Dummy.
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								    Penetration avoidance works by sphere casting from a "safe point" (Raycast From)
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								    inside the character collider towards the target bones (Raycast To). If there
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								    is a hit, the target bone will be moved closer to the safe point.'
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