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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.Demos {
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									/// <summary>
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									/// Contols animation for a simple Mecanim character
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									/// </summary>
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									public class CharacterAnimationSimple: CharacterAnimationBase {
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								        public CharacterThirdPerson characterController;
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								        public float pivotOffset; // Offset of the rotating pivot point from the root
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								        public AnimationCurve moveSpeed; // The moving speed relative to input forward
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										private Animator animator;
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										protected override void Start() {
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											base.Start();
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											animator = GetComponentInChildren<Animator>();
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										}
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										public override Vector3 GetPivotPoint() {
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											if (pivotOffset == 0) return transform.position;
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											return transform.position + transform.forward * pivotOffset;
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										}
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										// Update the Animator with the current state of the character controller
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										void Update() {
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											float speed = moveSpeed.Evaluate(characterController.animState.moveDirection.z);
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											// Locomotion
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											animator.SetFloat("Speed", speed);
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											// Movement
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											characterController.Move(characterController.transform.forward * Time.deltaTime * speed, Quaternion.identity);
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										}
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									}
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								}
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