using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Autohand{
    /// 
    /// THIS SCRIPT CAN BE ATTACHED TO A COLLIDER OBJECT TO REFERENCE A GRABBABLE BODY
    /// 
    [DefaultExecutionOrder(1)]
    public class GrabbableChild : MonoBehaviour{
        public Grabbable grabParent;
        private void Start() {
            grabParent.SetGrabbableChild(this);
            if(gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(gameObject.layer) == "")
                gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
            var colliders = GetComponents();
            foreach(Collider col in colliders) {
                if(col.isTrigger)
                    continue;
                if(!grabParent.grabColliders.Contains(col)) {
                    grabParent.grabColliders.Add(col);
                }
                if(col.gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(col.gameObject.layer) == "")
                    col.gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
            }
        }
    }
}