using UnityEngine;
using System.Collections;
namespace RootMotion
{
    /// 
    /// The base abstract Singleton class.
    /// 
    public abstract class Singleton : MonoBehaviour where T : Singleton
    {
        private static T sInstance = null;
        public static T instance
        {
            get
            {
                return sInstance;
            }
        }
        public static void Clear()
        {
            sInstance = null;
        }
        protected virtual void Awake()
        {
            if (sInstance != null) Debug.LogError(name + "error: already initialized", this);
            sInstance = (T)this;
        }
    }
}